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241. Does CCP want a counter to the blob? - in EVE General Discussion [original thread]
Thats true too... that if you're in a blob you're less likely to be primaried. Especially if you fly a cruiser or frigate. If you made it so not everyone in the blob could shoot at the primary, maybe some of that safety in numbers would disappear.
- by Saul Elsyn - at 2008.07.25 18:23:00
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242. To the Caldari Militia - in EVE General Discussion [original thread]
Calm down, not all Caldari Militiamen participated in those whines. I certainly didn't, mostly because I enjoyed flying my nano-cane and nano-stabber. Don't lump us all in with the whiners.
- by Saul Elsyn - at 2008.07.25 18:19:00
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243. Does CCP want a counter to the blob? - in EVE General Discussion [original thread]
Right now there isn't any real counter to Blobbing... except for the undeniable appearance of lag with large blobs. The reason people blob is because its the easiest way to destroy an enemy. Thirty ships shooting at one ship kills the one ship pr...
- by Saul Elsyn - at 2008.07.25 18:16:00
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244. 0.0 Alliance War News? - in EVE General Discussion [original thread]
Spoken like a true member of the Republican party. CNN is by far the most neutral news organization. Can you honestly watch Lou Dobbs and say that CNN is leftist?
- by Saul Elsyn - at 2008.07.20 18:14:00
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245. What the hell is with the Khanid Kingdom? - in EVE General Discussion [original thread]
I guess the same goes for Kor-Azor and Ammatar space. No wonder the Amarrian militia is doing so poorly, their jumping of areas are mostly Ammatar space.
- by Saul Elsyn - at 2008.07.17 02:19:00
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246. What the hell is with the Khanid Kingdom? - in EVE General Discussion [original thread]
Alright so is Khanid neutral or something? I could have sworn they were allied with the Amarr and therefore at war with the Gallente and Minmatar. But apparently no one told the Khanid Navy that, because I just lost a Hulk to a Gallente Intercept...
- by Saul Elsyn - at 2008.07.17 02:08:00
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247. An escalating warą - in Player Features and Ideas Discussion [original thread]
An escalating warą Okay as it stands now, the factional warfare isnĘt a clash between empires itĘs a clash between capsuleer militias, a low-grade proxy war if you will. LetĘs make it bigger, like a true clash between empires. IĘd suggest a new ...
- by Saul Elsyn - at 2008.07.16 18:39:00
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248. make motherships bigger - in EVE General Discussion [original thread]
You sure it wasn't a moon? Some of the moons in game are pretty small just a couple dozen kilometers in diameter.
- by Saul Elsyn - at 2008.07.14 16:18:00
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249. Khanid Kingdom Neutral? - in EVE General Discussion [original thread]
I'm part of the Caldari Militia, and we've recently setup an operation in Khanid hi-sec for running missions to help fund our losses in Factional Warfare. Recently we were stumbled upon by a Gallente, and suffice to say there was a skirmish. Now...
- by Saul Elsyn - at 2008.07.03 02:38:00
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250. NPC and Mission Revamp... - in Player Features and Ideas Discussion [original thread]
It shouldn't be that hard considering whats being changed. in most cases we're talking about numerical values in a database. I've done modding and know from experience just how easy it is to change something like that. I think the ships do alread...
- by Saul Elsyn - at 2008.07.03 00:48:00
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251. NPC and Mission Revamp... - in Player Features and Ideas Discussion [original thread]
Hopefully, it'd also get the mission runners to learn a thing or two about fighting before going to low-sec or 0.0. I'd also like to see Factional NPCs drop faction loot, but that might cause a market crash.Of course, lowering the number of ships...
- by Saul Elsyn - at 2008.07.02 21:10:00
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252. NPC and Mission Revamp... - in Player Features and Ideas Discussion [original thread]
I have news for those of you who run missions, they're boring. Really boring. Moreover they teach players all the wrong things when it comes time for them to try pvp. Why are these things true? Well its rather obvious, the NPCs aren't challenging...
- by Saul Elsyn - at 2008.07.02 20:40:00
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253. Empyrean Age feedback thread - in Test Server Feedback [original thread]
You know, the LP rewards are generally pretty useless unless you fly the same ship and equipment as the faction you're fighting for. I'm a caldari pilot thats cross-trained to Minmatar, and I'll probably be fighting for the Amarr cause thats where...
- by Saul Elsyn - at 2008.06.06 17:31:00
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254. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Lordy... there's a ton of problems with this setup, some more substantial than others but here I go. Factional Warfare Problems: Risk vs. Reward: Lets face it the way factional warfare is currently built its an isk sink, nothing more. There is...
- by Saul Elsyn - at 2008.06.05 23:46:00
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255. Alliances and Factional Warfare, the third Empyrean Age Dev Blog - in EVE Information Portal [original thread]
Well, the most obvious solution to kicking out the Alliances in Factional Warfare is the creation of "Volunteer Groups", sorta like the American AVG "Flying Tigers" in China during 1942. Say Goonswarm has a high ranking member who wants to partici...
- by Saul Elsyn - at 2008.06.01 01:02:00
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256. Anchorable Cloaking Bubbles - in Player Features and Ideas Discussion [original thread]
I suppose it could act as a security blind... all the enemy would have to do would be to warp within the bubble to see and target you... or the bubble for that matter. How about Deadspace generators then? Hide your POS with em and force any aggre...
- by Saul Elsyn - at 2008.02.21 19:04:00
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257. Switch characters without restarting client - in Player Features and Ideas Discussion [original thread]
signed... Talk about a case of obvious annoyance and an easy solution.
- by Saul Elsyn - at 2008.02.21 19:00:00
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258. T2 Destroyer - The Heavy Torpedo Boat - in Player Features and Ideas Discussion [original thread]
Most classes of ships in EVE have at least 2 T2 derivatives, and I'd really like to see a dedicated strike craft derived from the Destroyers (A couple recent threads have kind of inspired this discussion). So my idea is that you took the destroye...
- by Saul Elsyn - at 2008.02.21 18:55:00
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259. The Security Gradient 1.0 to 0.1 - in Player Features and Ideas Discussion [original thread]
Thats really what its meant for if you read the full post. If concord doesn't respond for several minutes in a 0.7 or 0.6 due to low security rating on the victim of the attack (Like a low-sec character lugging a ton of goods in a indy or freighte...
- by Saul Elsyn - at 2008.02.20 03:16:00
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260. The Security Gradient 1.0 to 0.1 - in Player Features and Ideas Discussion [original thread]
Great ideas guys, I agree that making it the victim's security status that effects concord's arrival time makes more sense than my original suggestion. I see that the high sec response time needs to be adjusted. I'm not sure how short we should ...
- by Saul Elsyn - at 2008.02.19 23:10:00
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